


A block game for the young adults looking for a new perspective.
Each piece is unique, handcrafted, & 100% edible!
A block game for the young adults looking for a new perspective.
Each piece is unique, handcrafted, & 100% edible!
A block game for the young adults looking for a new perspective.
Each piece is unique, handcrafted, & 100% edible!
THEORY
THEORY
THEORY
The Curious Space
The Curious Space
The Curious Space
A gamified learning environment integrated into everyday experiences nurtures intrinsic motivation, iterative learning, and a healthy mindset for growth and discovery, forging a creative attitude.
These spaces allow for thoughtful construction and reflection - where building is purposeful and falling is not only inevitable but required.
A gamified learning environment integrated into everyday experiences nurtures intrinsic motivation, iterative learning, and a healthy mindset for growth and discovery, forging a creative attitude.
These spaces allow for thoughtful construction and reflection - where building is purposeful and falling is not only inevitable but required.
A gamified learning environment integrated into everyday experiences nurtures intrinsic motivation, iterative learning, and a healthy mindset for growth and discovery, forging a creative attitude.
These spaces allow for thoughtful construction and reflection - where building is purposeful and falling is not only inevitable but required.
Curious Play in Adulthood
Curious Play in Adulthood
Curious Play in Adulthood
With increasing demands for constant creativity adaptability and productivity, cultivating a curious mindset in young adults (ages 18–26) is vital. This particular stage of life is defined by the ability to embrace ambiguity and relativism.
Playful exploration allows for a low risk, engaging space for experimentation and cognitive awareness.
With increasing demands for constant creativity and adaptability, cultivating curiosity in young adults (ages 18–26) is vital. This stage of life is defined by the ability to embrace ambiguity and relativism.
Playful exploration provides a low risk, engaging space for experimentation and cognitive awareness.

Why be Curious?
Curiosity is a multifaceted construct of thoughts, ideas, and emotions, that is the driving force for creative innovations and adaptability.

Why be Curious?
Curiosity is a multifaceted construct of thoughts, ideas, and emotions, that is the driving force for creative innovations and adaptability.

Why be Curious?
Curiosity is a multifaceted construct of thoughts, ideas, and emotions, that is the driving force for creative innovations and adaptability.
GAME
GAME
GAME



To Play or Not To Play
To Play or Not To Play
To Play or Not To Play



Stack’d is a game of stacking and balancing. It includes a set of wooden blocks and a deck of cards. The cards are designed to work complementary to the blocks. Encouraging, and sometimes forcing, the players to be more creative.
BLOCKS
The blocks are various modular dimensions of Cube, Cylinder, Rectangular Prism, and Triangular Prism. Made from various types of wood, locally sourced, each type creates unique haptic feedback due to their distinct color, grain motif, and weight.
Stack’d is a game of stacking and balancing. It includes a set of wooden blocks and a deck of cards. The cards are designed to work complementary to the blocks. Encouraging, and sometimes forcing, the players to be more creative.
BLOCKS
The blocks are various modular dimensions of Cube, Cylinder, Rectangular Prism, and Triangular Prism. Made from various types of wood, locally sourced, each type creates unique haptic feedback due to their distinct color, grain motif, and weight.
Stack’d is a game of stacking and balancing. It includes a set of wooden blocks and a deck of cards. The cards are designed to work complementary to the blocks. Encouraging, and sometimes forcing, the players to be more creative.
BLOCKS
The blocks are various modular dimensions of Cube, Cylinder, Rectangular Prism, and Triangular Prism. Made from various types of wood, locally sourced, each type creates unique haptic feedback due to their distinct color, grain motif, and weight.


CARD DECK
CARD DECK
Left cards are Major cards, the Right cards are Minor cards.
Major cards give extra "guidelines" for the play.
Minor cards give instructions on what your next move can be.
Left cards are Major cards, the Right cards are Minor cards.
Major cards give extra "guidelines" for the play.
Minor cards give instructions on what your next move can be.


IN PLAY
IN PLAY
IN PLAY


















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